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Question by falconsky06_unity · Jan 03, 2021 at 07:12 PM · 2d-platformer

Rigidbody2D not working

I am making a 2D platform style game. I want my character to jump. I am farily new to unity, so sorry in advance if I don't provide enough details.

 Rigidbody2D rb;
 public float speed;
 Vector2 move;
 Animator ani;

 void Start()
 {
     ani = GetComponent<Animator>();
     rb = GetComponent<Rigidbody2D>();
 }

 void Update()
 {                                           
     move = new Vector2(Input.GetAxisRaw("Horizontal"),0f);
     ani.SetFloat("Speed_Hor", Mathf.Abs(Input.GetAxisRaw("Horizontal")));

     if (Input.GetKeyDown(KeyCode.Space)) 
     {
         Jump();
     }
 }
 private void FixedUpdate()
 {
     rb.MovePosition(rb.position + move * speed * Time.fixedDeltaTime);
 }
 void Jump() 
 {
     print("Jumping");
     rb.AddForce(Vector3.up * 12345677890f, ForceMode2D.Impulse);
 }

I get jumping in the console, but the object doesn't move. My Rigidbody type is set to dynamic, and my animator Root Motion is set to false. I can send screenshots if needed. Thanks in advance!

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