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Question by PanzerPotato · Jun 21, 2018 at 10:57 PM · scripting problemmeshvector3water

Finding the height of a mesh

Hey guys,

I currently have a mesh that has vertices that move up and down to simulate water. I was wondering if I could access the height of a mesh at a specific x and z co-ordinate (preferably relative to the world, but if not I can work around it).

Thanks for your time!

Edit: I forgot to mention this, but my mesh vertices are constantly moving up and down to simulate water.

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Answer by hexagonius · Jun 22, 2018 at 06:59 PM

sure. Vertices are in localspace to their MeshFilters (Transforms). if you stay axis aligned just InverseTransformPoint the position you want to check into the Transforms space and check x,y,z, whatever for the closest vertex there is. You can then TransformPoint it back into world space and you have it's z in world space.
It's getting more complicated when you're asking the height in reference to a particular direction (not axis aligned).

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avatar image PanzerPotato · Jun 24, 2018 at 03:26 PM 0
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Yeah, I only need a world-relative height. But how would I find the height of a vertex in the first place? And can I only find the height of the nearest vertex and not a face?

avatar image NoDumbQuestion PanzerPotato · Jun 24, 2018 at 03:51 PM 0
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You compare all vertex position. Check and see which vertex is on top - bottom = height

And unity have tranform. Inverse(local vertex) = world pos

avatar image PanzerPotato NoDumbQuestion · Jun 24, 2018 at 11:39 PM 0
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Thanks for your answer, but how do I compare the vertex positions? And what do you mean by "top" and "bottom?"

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