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Why doesn't Unity decompress my Addressable assets from server?
Hi guys
I am trying to set up my project to load certain stuff from the internet, using Addressables. Now I am stuck at starting the editor with the Playmode Script set Packed Play Mode in the Addressables settings.
I get a few error messages and obviously nothing works and I have no Addressables in my scene.
All my group settings are set to Remote Build Path and Remote Load Path.
I followed this tutorial.
It does work in Fast mode, with no error messages. I also managed to build it with all the above settings set to local and everything works fine.
Please see my attached error log.
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