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Question by Dylanpolis · Jan 20, 2018 at 07:20 AM · c#scripting probleminputscript.vr

What is the Input Key for the Steam Vive triggers?

 using UnityEngine;
 using System.Collections;
 
 public class Press_Space_to_Fire : MonoBehaviour
 {
     //Drag in the Bullet Emitter from the Component Inspector.
     public GameObject Bullet_Emitter;
 
     //Drag in the Bullet Prefab from the Component Inspector.
     public GameObject Bullet;
 
     //Enter the Speed of the Bullet from the Component Inspector.
     public float Bullet_Forward_Force;
 
     // Use this for initialization
     void Start ()
     {
 
     }
 
     // Update is called once per frame
     void Update ()
     {
         if (Input.GetKeyDown("fire"))
         {
             //The Bullet instantiation happens here.
             GameObject Temporary_Bullet_Handler;
             Temporary_Bullet_Handler = Instantiate(Bullet,Bullet_Emitter.transform.position,Bullet_Emitter.transform.rotation) as GameObject;
 
             //Sometimes bullets may appear rotated incorrectly due to the way its pivot was set from the original modeling package.
             //This is EASILY corrected here, you might have to rotate it from a different axis and or angle based on your particular mesh.
             Temporary_Bullet_Handler.transform.Rotate(Vector3.left * 90);
 
             //Retrieve the Rigidbody component from the instantiated Bullet and control it.
             Rigidbody Temporary_RigidBody;
             Temporary_RigidBody = Temporary_Bullet_Handler.GetComponent<Rigidbody>();
 
             //Tell the bullet to be "pushed" forward by an amount set by Bullet_Forward_Force. 
             Temporary_RigidBody.AddForce(transform.forward * Bullet_Forward_Force);
 
             //Basic Clean Up, set the Bullets to self destruct after 10 Seconds, I am being VERY generous here, normally 3 seconds is plenty.
             Destroy(Temporary_Bullet_Handler, 10.0f);
         }
     }
 }
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Best Answer

Answer by mattclarke · Jan 20, 2018 at 04:36 PM

There's a table halfway down this page in the documentation which looks like it might describe what you need.

  • Left Controller Trigger: Axis 9

  • Right Controller Trigger: Axis 10

You should set up an input in Unity with these axis and use Input.GetAxis("ExampleInputName") to read the value at runtime.

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