Question by
vinodgridraster · Jan 19, 2018 at 02:49 PM ·
rendererthird-party
Decouple and outsource rendering to third party, still using unity's scenetree
One of the major problem I am trying to solve right now, being able to utilize multi-gpu setup for rendering ( for Sort-first or Sort-last paradigms).
Our game is built on Unity3D, so my instinct is to decouple rendering part from Unity's Scenegraph and try our multi-gpu solution for rendering instead of Unity's native rendering pipeline. Is it possible to achieve this? It would be great help if some one can guide me.
Thanks.
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