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Question by JJRuiz · Oct 23, 2016 at 07:57 PM · charactercontrollercamerascontrollers

3rd person controller with static camera

I'm trying to do a 3rd person controller with static cameras (like ps1 final fantasy or ps1 resident evil)

The problem that I have is the relation between the cameras relative positions and the character position. For instance: when I press down key, depending where is the camera the player will move to whatever direction, and I want to move it down following the camera facing.

Anybody did that before?

Thanks JJ

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Answer by Cynikal · Oct 24, 2016 at 05:23 AM

Take a look at: http://answers.unity3d.com/questions/8444/moving-player-relative-to-camera.html

As far as the cameras go, you could use something along the lines of:

 if (Vector3.Distance(camera position, player position) > 10f) 
 {
 Camera.position = Somwhere along the path;
 }

Obviously the code I listed will not work if you copy/paste.. So, just experiment around.

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