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Question by OrionGamesInc · Feb 08, 2016 at 01:55 PM · cameracamera-lookcameras

Run script only when camera is looking away

Hi. I don't know if this is possible, but i'd really like to give it a try. So I've already added a working destroy script (below) on some objects in my game, I just would like an addition to the script so that it would only run if the camera was not facing the objects. Each object has it's own destroy script, with a timer. Thanks to anyone with any helpful material or scripts.

 #pragma strict
 
 var Seconds = 10; //this is different for each object
  
  function Update(){
      Destroy();
  }
  
  function Destroy(){
      yield WaitForSeconds(Seconds);
      Destroy(gameObject);
  }
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Answer by Jordi-Bonastre · Feb 08, 2016 at 03:34 PM

If you only have a camera in your scene, you could use the renderer of those GO. isVisible and OnBecameInvisible should help you.

http://docs.unity3d.com/ScriptReference/Renderer-isVisible.html

http://docs.unity3d.com/ScriptReference/Renderer.OnBecameInvisible.html

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avatar image OrionGamesInc · Feb 12, 2016 at 06:28 PM 0
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