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Question by Popolee · Jan 19, 2018 at 07:06 AM · raycastlinerendererhit

hit point not working correctly .

Hello,

I have a problem with LineRenderer and Raycast Hit Point

I would like to make a sort of Laser from shoot position to hitpoint.

I do like this

 LayerMask LayerHitable = (1 << LayerMask.NameToLayer("Player") | 1 << LayerMask.NameToLayer("Terrain"));
 RaycastHit2D hit = Physics2D.Raycast(fireTurret.position, fireTurret.right, LayerHitable);
 Vector3[] laserPoints = new Vector3[] { fireTurret.position, hit.point };
 _lineRenderer.SetPositions(laserPoints);
 _lineRenderer.enabled = true;

but it game it look like this *

https://image.prntscr.com/image/MUrU4LSPQT6HCKp8oITcTw.png

It's correct on the scene preview, but not on the game preview.

How can I fix that ?

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Answer by CrocsxG · Jan 19, 2018 at 08:02 AM

Are you using Z for your sprite positioning ?

If so, try with SortingLayer, so that all your sprite and collider will be at Z = 0

How to setup it https://unity3d.com/fr/learn/tutorials/topics/2d-game-creation/sorting-layers

The Doc : https://docs.unity3d.com/ScriptReference/SortingLayer.html

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