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Question by DeadNinja · Jun 24, 2014 at 09:44 PM · inspectorcustom editor

Is it possible to choose which custom editor load for specific script?

I have GO with the script attached to it (lets name it as TestScript) and two custom editors scripts: first has attribute [CustomEditor(typeof(MonoBehaviour), true)] and second [CustomEditor(typeof(TestScript))] By default in inspector for TestScript unity always load and show second custom editor. Is there any way to specify that it must show first?

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avatar image rutter · Jun 24, 2014 at 09:44 PM 0
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Sounds like a problem that might be easier to solve with inheritance. You can create the second editor class based on the first, thereby getting the features of both.

avatar image DeadNinja · Jun 25, 2014 at 08:26 AM 0
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Im afraid inheritance not possible in my user case scenario - TestScript and TestScriptCustomEditor always provided by third party as another package that can be presented as plain scripts and as locked dll AFTER my package is complete.

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