Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by thegrandmaster97 · Jun 23, 2020 at 08:23 AM · unity 2ddrag-and-drop

How can i destroy an object in OnPointerEnter ( IPointerEnterHandler )

So i have two types of prefabs. On that is dragged from a list and another one that should take it's place on mouse once it enters a specific area. The problem is that right now as i have wrote it, the new object does not stick the the mouse and the old one does not get destroyed.

public class OnEnterFormationBoard : MonoBehaviour, IPointerEnterHandler

{

 public GameObject unitCard;

 public void OnPointerEnter(PointerEventData eventData)  

 {
     Vector3 mousePos = Input.mousePosition;
     GameObject cardUI = Instantiate(unitCard, mousePos, Quaternion.identity);
     cardUI.transform.position = eventData.position;
     cardUI.transform.SetParent(this.gameObject.transform);
     cardUI.GetComponent<RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 
     gameObject.GetComponent<BattleFormationsBoard>().hexOffset);
     cardUI.GetComponent<RectTransform> 
     ().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 
     gameObject.GetComponent<BattleFormationsBoard>().hexOffset);
    
     DragUnitType d = eventData.pointerDrag.GetComponent<DragUnitType>();
     if (d != null)
     {
         cardUI.GetComponent<DragUnitType>().unitType = d.unitType;
         cardUI.GetComponent<DragUnitType>().unitArmourType = d.unitArmourType;
         cardUI.GetComponent<DragUnitType>().isOnBoard = true;
         Destroy(eventData.selectedObject);
     } 
 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ShadoX · Jun 23, 2020 at 02:42 PM 0
Share

Which one is the new object ? cardUI ? If yes, then have a look at:

cardUI.transform.position = eventData.position;

you're setting the position of it to eventData.position , not Input.mousePosition

Also - where is the old one ? If it's the one that you pass to OnPointerEnter(...) then it probably means that the pointerDrag of the PointerEventData that you pass to the $$anonymous$$ethod doesn't contain a DragUnitType since you're only trying to destroy the selectedObject, if DragUnitType d is NOT null .. meaning that it probably is, if Destroy isn't called on it..

Have a look at the Output / console window in Unity and check for errors / warnings

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

136 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Drag multiple object using multitouch? 1 Answer

How to create a Drag & Drop system which verifies what gameObject was dragged into the slot? 0 Answers

Check the position after drag and drop 0 Answers

How to add a score when the correct object drags to the correct box? 1 Answer

Drag and drop on object to bounce back to it place unity c# 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges