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,Cloned TeleportArea not working
I am trying to clone a Teleport Area (from the SteamVR package) using this script (https://docs.unity3d.com/ScriptReference/Object.Instantiate.html). The cloned object appears in my scene hierarchy, but doesn't actually appear in the game.
I can clone other objects just fine, only the TeleportArea isn't working.
Is there some gotcha that has to do with instantiating scripted objects that I should know about?
Answer by nagolinc · Mar 30, 2020 at 10:55 PM
Okay, figured out what the problem was:
In teleport.cs, the line
teleportMarkers = GameObject.FindObjectsOfType<TeleportMarkerBase>();
Is called inside of the start()
function. You will need to update this variable to include your new teleport areas.
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