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360 degree video on Oculus Rift using Unity for Head Tracking
Hi,
I am using Unity to play 360 degree videos on Oculus Rift. I followed this tutorial - https://docs.unity3d.com/Manual/VideoPanoramic.html. The video is playing but the frames appear to be misplaced and I am not sure what the issue is.
Here is a link to the videos I am trying to play - http://vhil.stanford.edu/360-video-database/.
The reason I am using unity instead of the Oculus software to play the videos is so that I can run a head tracking script simultaneously while playing the video.
Please do let me know if anyone can help or if something similar has been answered before.
Thank you
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