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Question by brianchan661 · Feb 17, 2014 at 09:24 AM · getcomponentinchildren

instantiate an prefab and get its child's script

I have a gameobject with 2 child and i instantiate it in script.
and i would like to call the public function in the healthbar's script A, but i fail.

the hierachy is as below playercard -->healthbar //script A attached -->playericon

and the code of instantiate is:

 GameObject loadedPrefab = Resources.Load("NGUI/Membercard") as GameObject;
 NGUITools.AddChild(this.gameObject,loadedPrefab);
 loadedPrefab.transform.GetComponentInChildren<teammatehpbar>().setvaraible(playerid,playernickname,maxhealth,currenthealth,maxmagic,currentmagic);
  

as i have some other playercard in the game, so i would like to avoid using gaemobject.find, how can i solve my problem? Thank you

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Answer by Unity_gamer · Feb 17, 2014 at 10:07 AM

Hey,

Try this and post the result

 GameObject loadedPrefab = Resources.Load("NGUI/Membercard") as GameObject;
 loadedPrefab.transorm.FindChild("YOUR CHILD GAME OBJECT NAME").GetComponent<teammatehpbar>().setvaraible(playerid,playernickname,maxhealth,currenthealth,maxmagic,currentmagic);
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avatar image brianchan661 · Feb 17, 2014 at 10:15 AM 0
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It works great! Thank you for your help

avatar image Unity_gamer · Feb 17, 2014 at 10:42 AM 0
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Glad to hear that :)

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