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Question by
danielrabascogarcia · May 04, 2018 at 09:04 AM ·
socketudp
Problems when connecting Unity with Optitrack using UDP only using .NET 4.6
I'm using a SDK called NatNet which uses UDP for transmitting data between Motive (Opotitrack software) and Unity, when I run my scene, the fpss start to decrease increasingly and this only heppens when using .NET 4.6, in .NET 3.5 everything work well. I need .NET 4.6 for my project so I can't switch .NET version.
Any change in Sockets maybe? In buffers?
Thanks for the help
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