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Question by BobbaPB · Nov 18, 2020 at 03:51 PM · scripting problembugbeginner

Rigidbody player gets stuck on walls in Unity 3D project.

Hello

I have a Unity 3D project which involves a blob, and some obstacles to interact with. I have set up so my player can move around and jump, but the problem is that when I jump into an obstacles side, my player gets frozen in mid-air until you either press the jump button again, or until you let go of the movement key. I tried applying a no friction physics material to my player, but that caused my movement to totally bug out when jumping into a wall. Does anyone have any advice? Here is the code

 public class PlayerController : MonoBehaviour
 {
     public float speed = 5;
     private Rigidbody rb;
     public LayerMask groundLayers;
     public float jumpForce = 4;
     public CapsuleCollider col;
 
     // Start is called before the first frame update
     void Start()
     {
         rb = GetComponent<Rigidbody>();
         col = GetComponent<CapsuleCollider>();
     }
 
     // Update is called once per frame
     void Update()
     {
         float moveHorizontal = Input.GetAxis("Horizontal");
         float moveVertical = Input.GetAxis("Vertical");
 
         Vector3 movement = new Vector3(moveHorizontal, 0f, moveVertical).normalized * speed * Time.deltaTime;
 
         rb.MovePosition(transform.position + movement);
 
         if (isGrounded() && Input.GetKeyDown(KeyCode.Space))
         {
             rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
         }
     }
     private bool isGrounded()
     {
        return Physics.CheckCapsule(col.bounds.center, new Vector3(col.bounds.center.x, col.bounds.min.y, col.bounds.center.z), col.radius * .9f, groundLayers);
     }
 }
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