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Rechronicle · May 23, 2021 at 12:18 PM ·
inputturn-basedturn basedturnbased
How to store player input in turn-based game?
My aim is to create a simple turn-based battle. With player set in battlers action and then play them when the Input Phase ends. Proceeds to battle phase.
I'm really stuck here, do we store a function? or data? What's recommended way to do this?
Thanks!
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