Why is my head bone disappearing after importing blender character to unity
So I made a model, rigged it and animated it. Now I wan't to import it into Unity and use it. I am able to import it, but when I import it and change the animation rig options to humanoid it can't configure the character. So I need to configure it myself... But when I press configure the head bone is gone! In blender I can clearly see the headbone is there but importing it into unity makes it disappear. I need some help because I can't do it on my own. If you need the .blend file I uploaded it to http://pasteall.org/blend/40910 You can try to import the file yourself and try to configure the rig humanoid options to see what I mean, or you can press Z in the blend file to see the bones. Thanks!
Is the head bone really gone after importing? You should be able to just drag it into the scene, look for the head bone, and hand-rotate it a little to test.
It sounds like the bone is only gone after you configure it, so you should be looking at the rule for that (bad bone name, etc... .)
Okay ill look into that then, thanks! Ill let you know if it works or not.
Soooo, I tried what you posted but I still can't figure it out. Can you maybe take a look for me and see if it works? I posted the .blend file on http://pas$$anonymous$$ll.org/blend/40910 and the unity project http://speedy.sh/QeqJp/Unnamed-Unity-Thow.zip Thanks!
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