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Question by calvintran501 · Mar 01, 2018 at 01:07 AM · scripting problemerror messagenewbie

A get or set accessor expected

using UnityEngine; using System.Collections;

public class Move: MonoBehaviour { public float maxSpeed = 10f; bool facingRight = true;

 Animator anim;

 bool grounded = false;
 public Transform groundCheck;
 float groundRadius= 0.2f;
 public LayerMask whatIsGround;
 public float JumpForce = 700f;

 bool doubleJump = false;

 void Start ()
 {
     anim = GetComponent<Animator> ();
 }

 void FixedUpdate
 {
     grounded = Physics2D.OverlapCircle(groundCheck.position, groundRadius, whatIsGround);
     anim.SetBool("ground", grounded);0

     if(grounded)
         doubleJump = false;

     anim.SetFloat ("vSpeed", rigidbody2D.velocity.y);


     float move = Input.GetAxis ("Horizontal");
         
     anim.SetFloat("Speed", Mathf.Abs(move));

     rigidbody2D.Velocity = new Vector2(move * maxSpeed, rigidbody2D.velocity.y);

     if(move > 0 &&!facingRight)
         Flip();
     else if(move < 0 && facingRight)
         Flip; 
 }

 void Update()
 {
     if((grounded || !doubleJump && Input.GetKeyDown(KeyCode.Space))
     {
         anim.SetBool("Ground", false);
         rigidbody2D.AddForce(new Vector2(0, jumpForce));

             if(!doubleJump && !grounded)
                 doubleJump = true;
         }
         }

         void Flip()
         {
             facingRight = !facingRight;
             Vector3 the Scale = transform.localScale
                 theScale.Matrix4x4 *= -1;
             transform.localScale = theScale;
         }
         }

So I copied this script from tutorial from https://unity3d.com/learn/tutorials/topics/2d-game-creation/2d-character-controllers but for the line grounded = Physics2DOverlapCircle(GroundCheck.Position, GroundRadius, whatIsGround); I keept getting the error "A Get or set accessor expected") How Do I fix this?

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avatar image bobisgod234 · Mar 01, 2018 at 03:32 AM 1
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You have a stray "0" on line 19

Also ()'s after Flip on line 36

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Best Answer

Answer by Beks_Omega · Mar 01, 2018 at 01:13 AM

Add parentheses after your FixedUpdate

  void FixedUpdate()
  {
      grounded = Physics2D.OverlapCircle(groundCheck.position, groundRadius, whatIsGround);
      anim.SetBool("ground", grounded);0
      if(grounded)
          doubleJump = false;
      anim.SetFloat ("vSpeed", rigidbody2D.velocity.y);
      float move = Input.GetAxis ("Horizontal");
          
      anim.SetFloat("Speed", Mathf.Abs(move));
      rigidbody2D.Velocity = new Vector2(move * maxSpeed, rigidbody2D.velocity.y);
      if(move > 0 &&!facingRight)
          Flip();
      else if(move < 0 && facingRight)
          Flip; 
  }
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