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Question by Sun_Glasses_Guy · Oct 10, 2011 at 06:54 PM · colliderdamageradiusbombgrenade

Grenade Damage in Radius

Hello, I've hit a bit of a wall with the game I'm making. I'm trying to add a grenade but my code doesn't work. Unity just tells me"BroadcastMessage BombDamage has no receiver" and I can't figure out the problem. Here's the codes: //This is on the bomb's Explosion prefab after it's been thrown and detonated

Bomb:

 function Update () {
     Die();
 }
 
 function Die () {
     yield WaitForSeconds(2.0);
     Destroy(gameObject);
 }
 
 function OnTriggerEnter(other: Collider) {
     other.BroadcastMessage("BombDamage");
 }



//And here's the Important bit from the enemy's script:

  function BombDamage () {
         health -= 100;
     }

The BroadcastMessage should send to the enemy's script through the explosion's collider(which is just a retextured, animated sphere)

Help would be appreciated! Thanks!

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Answer by timsk · Oct 10, 2011 at 07:12 PM

try this:

 function OnTriggerEnter(other: Collider)
 {
 other.BroadcastMessage("BombDamage", 100); 
 }
 
 function BombDamage(damage : float)
 {
 health -= damage;
 }

let me know how it goes! :)

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avatar image timsk · Oct 10, 2011 at 07:12 PM 0
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also, as a comment. You seem to being calling function Die every frame?

avatar image Sun_Glasses_Guy · Oct 10, 2011 at 07:45 PM 0
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Yeah, oops about the Die function. But the BombDamage wouldn't be Broadcasted if it destroyed itself too soon, but then I wouldn't even get an error, so that can't be the problem. Also, the code didn't work, but thanks for trying. I really do want to figure this out though.

avatar image timsk · Oct 18, 2011 at 12:00 PM 0
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:O just found your comment, sorry i assumed it was fixed.

What exactly isn't working with my code? Any compiler errors? is nothing happening at all? is the wrong thing happening?

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Answer by john-essy · Oct 25, 2011 at 12:37 PM

Create a variable bombDamage Worked for me;)

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