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Question by
a383338070 · Jan 17, 2018 at 10:00 PM ·
shaderrendering
How to render each side of cube separately?
I guess it has to do with shader.
Comment
What do you mean by "separately"? Different draw calls (each side is a quad)? Different texture on each side? Both?
Answer by Bunny83 · Jan 17, 2018 at 10:12 PM
You just need a cube mesh that is unwrapped the way you want. Unity's cube primitive has mapped each side to the full texture. The primitive objects are ment as placeholders. You would create your actual meshes in a modelling tool like Blender, 3dsMax, Maya, ....