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Question by unity_DGnRuL9hfDuU9w · Jul 29, 2021 at 12:14 PM · androidscripting problemprefabbug

Prefab is spawned two times in a row

When this code is executed, the prefab is spawned twice in a row. Why? How to fix this bug?

 void OnTriggerEnter()
 { 
    randomNumber = Random.Range(0.0f, 5.5f);
     Instantiate(Prefab, new Vector3(-0.04f, -1.07f, Counter), Quaternion.identity);
     this.transform.position = new Vector3(Random.Range(-5.1f, 5.26f), 0.63f, Counter - randomNumber);
     Counter += 30;
 }
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avatar image andrew-lukasik · Jul 28, 2021 at 06:02 PM 0
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Comment this code out for a moment and temporarily replace it with:

 void OnTriggerEnter ( Collider other )
 {
     Debug.Log( $"[{Time.time:0.00}] \"{this.name}\" :: OnTriggerEnter( {other.name} )" , other.gameObject );
 }

My bet is that it will show you that there are 2 trigger collisions.

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