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Question by SonnySluiter · Jul 17, 2018 at 02:39 AM · animationunity 5rotationlooprecoil

I am trying to make a gun recoil with an animation and in this script it only runs after the first mouse click. This is probably an easy fix I just can't seem to wrap my head around it. This is my script.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class shootanim : MonoBehaviour {

public Animator anim;

 void Start () {
     anim = GetComponent<Animator>();
     
 }
 
 // Update is called once per frame
 void Update () {
     if(Input.GetButton("Fire1")){
         
         anim.Play("shoot");
     }
         else if(Input.GetButtonUp("Fire1")){
             anim.enabled = false;
            
         }
             
     }
     }
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Answer by imM4TT · Jul 17, 2018 at 03:23 AM

Hi

To make your code work, I think that you only need to write anim.Stop("shoot"); at line 13 instead of anim.enabled = false;
But there is a difference between animation & animator and it's not the appropriate way to use the animator component


It's more useful to create an animator if the character have several animations which can bridge between them
I advise you to create an animator for your character ( simple and efficient )
You can look there : https://www.youtube.com/watch?v=JeZkctmoBPw

In the other case, you can use the animation component which work like you did above.

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