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Question by LaurynasLubys · Sep 22, 2017 at 09:31 PM · rigidbodyhingejoint

Ponytail Physics (I have this issue for 2 years)

Hey, I am keep having issues with ponytail implementation. No matter what I try, the issue remains for the last two years that I've been learning game creation. This happens with this particular character. Last time I had this issue I removed ragdoll implementation, just to have decently working pony tail. (It seems that removing ragdoll completely which is basically the same as ponytail, joints and rigid-bodies on skeleton bones solves the problem). But I want to have both, ragdoll and ponytail. I also noticed that issue could be related to Animator. I recreated new implementation of ragdoll again, and ponytail does not work.

I tried all hinge joints that Unity gives. tried parenting ponytail to multiple bones on the body, tried gravity, is kinematic etc, everything.

The issue is perfectly illustrated in video:

https://www.youtube.com/watch?v=DyBkGBVQjFg&feature=youtu.be

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Answer by LaurynasLubys · Sep 23, 2017 at 10:31 AM

Partly solved by unchecking every rigid-bodies us-gravity. Now when character stands still, ponytail appears as should. However while moving issue remains.

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