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how do i stop/exit a coroutine?
how can i stop or exit function while its working? my code is below
function ChangeColor(){
timer = 0;
RandomNumber=Random.Range(5,9);
yield WaitForSeconds(RandomNumber);
renderer.material.SetTexture("_MainTex", yellow);
cc=1;
}
i want to stop this function or change "waitforseconds" time while the program waiting for "randomnumber". for some reason, i just wanna let it finish running this function as soon as possible.
any help would be appreciated
Answer by Joshua · Aug 16, 2011 at 05:07 PM
This is not exactly a function, it's a coroutine. To exit them while they are being run you can use MonoBehaviour.StopCoroutine();
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