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This question was closed Dec 10, 2018 at 07:57 AM by hexagonius for the following reason:

integrating arduino is explained by the vendor of the device. and the web is full of tutorials

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Question by dhritivasu · Dec 09, 2018 at 11:02 PM · unity 5inputarduino

Arduino Input to Unity

I want to take input from Arduino and put it in Unity. Here is my Unity Code: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Version2ImageShow : MonoBehaviour {

 [SerializeField] GameObject[] objects;
 int index = 0;

 void Start()
 {
     foreach (GameObject go in objects)
         go.GetComponent<SpriteRenderer>().enabled = false;
 }

 void Update()
 {
     if (Input.GetKeyDown(KeyCode.I)) //change this to whatever you want for input
     {
         if (index < objects.Length) // to avoid indexing errors
             objects[index].GetComponent<SpriteRenderer>().enabled = true;
         index += 1;
     }
 }

} Can anyone walk me through the steps of getting input from Arduino and putting it in Unity? Thank you!!

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