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Question by DanoVII · Apr 06, 2016 at 08:42 PM · c#2d-physics2d-gameplay

Why isn't my character moving? 2D C# Physics

Hey everyone,

I'm trying to get my character to move left and right to no avail. Jumping is successful, but I can't figure out why the character can't move left and right. I'll post the whole script, which includes player health, elimination and a projectile that also works. Any additional tips on my coding in addition to solving the issue is very welcome!


using UnityEngine; using System.Collections;

public class PlayerController : MonoBehaviour {

 [SerializeField] [Tooltip("Control the jump height of the game object")] 
 private float jumpHeight = 5.0f;


 public GameObject bullet;
 public Transform gunEnd;
 public float maxHealth = 100.0f;
 public float currHealth;
 public GameObject player;
 public float speed = 10f;

 private Rigidbody2D rb2d1;

 // Use this for initialization
 void Start () {

     currHealth = maxHealth;
     rb2d1 = GetComponent<Rigidbody2D> ();

 }

 // Update is called once per frame
 void Update ()
 {
     if (Input.GetKeyDown (KeyCode.Space)) 
     {
         rb2d1.AddForce (transform.up * jumpHeight);
     }        
     if (Input.GetButtonDown ("Fire1")) 
     {
         Instantiate (bullet, gunEnd.position, gunEnd.rotation);    
     }
     if (currHealth == 0.0f) 
     {
         Destroy (gameObject);
     }
 }

 void FixedUpdate()
 {
 
     float h = Input.GetAxis("Horizontal");

     rb2d1.AddForce((Vector2.right * speed) * h);

 }

}

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Answer by jgodfrey · Apr 06, 2016 at 11:05 PM

What happens if you write out the value of your "h" variable in the FixedUpdate() method? I'd guess it's 0 - which will ultimately make your force 0.

If that's the case, you probably need to verify that the "Horizontal" input is appropriately defined in the Input Manager.

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Answer by DanoVII · Apr 10, 2016 at 04:52 AM

That definitely helped, but not it's only returning stupidly small decimal values when I press the A and D buttons....any ideas for this?

Gravity 3 Dead .001 Sensitivity 3 Snap (Checked) Invert (Unchecked)

Just trying to get a -1 to 1 range here...any ideas?

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