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Question by Seith · Sep 14, 2014 at 03:18 PM · spriteatlassprite packer

Get a sprite from a Sprite Packer atlas?

Hello, how can I get a sprite from an atlas created using Unity's built-in Sprite Packer? I need the info in order to assign it to an Image component at runtime. Thanks!

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avatar image eiguckamalda · Dec 08, 2014 at 10:35 AM 0
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I would also love to hear how to achieve this. Did you find a solution yet?

avatar image Seith · Dec 08, 2014 at 10:39 AM 0
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Nope, I haven't found a way to do this. So for now I just put my pictures in a Resources folder and access them from Resources.Load...

avatar image CalaveraX · Feb 19, 2015 at 12:59 PM 0
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It seem that for now the only way to do this, is having an object in your scene with the references to the single sprites and get them from there. apparently unity hasn't a way to get a single sprite from the sprite packed atlas. at least for now :( (I'm having the same trouble as you)

avatar image zt2620 · Dec 24, 2015 at 09:03 AM 0
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the unity officer guy must be kidding us.

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Answer by unimechanic · Dec 09, 2014 at 08:05 PM

The Sprite reference has all the information that you need:

http://docs.unity3d.com/ScriptReference/Sprite.html

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avatar image eiguckamalda · Dec 10, 2014 at 09:09 AM 0
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No. To create a Sprite you need to know the rect on the (atlas)texture. But that is the information that is missing in this case.

Or did i miss something?

avatar image CalaveraX · Feb 19, 2015 at 12:58 PM 2
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In fact, no, if you take a single second to read what this person is asking about, you will find out that your answer is the most useless thing on the world.

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