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This question was closed Apr 16 at 10:24 AM by Venividiviciuus for the following reason:

La domanda ha avuto risposta, è stata accettata la risposta giusta

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Question by Venividiviciuus · Apr 16 at 09:07 AM · rotationscript.

Player Rotation Movement

Hi everyone I have a script that allows me to move my character in the direction of input and facing the camera even if it is rotated. I'll post the rotation script. Except that I would need to rotate the character by an expected angle as well as it travels the horizontal axis, so it should walk in circles. I can't look at a logical result does anyone know how to help me, Thanks

 if (movementDirection != Vector3.zero)
         {
 
             float targetRotation = Mathf.Atan2(horizontalInput, verticalInput) * Mathf.Rad2Deg + Camera.main.transform.eulerAngles.y;
             transform.eulerAngles = Vector3.up * Mathf.SmoothDampAngle(transform.eulerAngles.y, targetRotation, ref rotateSmoothVelocity, rotateSmoothTime);
         
         }
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Answer by Venividiviciuus · Apr 16 at 10:24 AM

For anyone interested I have happily solved this problem by adding a simple simple input to the camera. By rotating the camera, the character also assumes the desired rotation.

To Camera Script

 void WalkAroundInput()
     {
         currentX += Input.GetAxisRaw("Horizontal") * speed * Time.deltaTime;
     }





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