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Question by anant_1910 · Jan 15, 2018 at 01:08 PM · rigidbodypositionquaternion2.5d

Problem with shooting projectiles

I am creating a 2.5d game using all the rigidbodies and I want to shoot a rigidbody cannon using my projectiles. So I am using mouse position to move the GameObject and i want to shoot a rigidbody at the same rotation as that os my gameobject Here is my character movement script

 public class MouseController : MonoBehaviour {
 
     [Header("Cannon")]
     public GameObject cannonBall;
     private float angle_mangle;
 
     void FixedUpdate ()
     {
         Vector3 camPos = Camera.main.WorldToScreenPoint (transform.position);
         Vector3 MouseDirection = Input.mousePosition;
         MouseDirection.x = MouseDirection.x - camPos.x;
         MouseDirection.y = MouseDirection.y - camPos.y;
         MouseDirection.Normalize ();
         angle_mangle = Mathf.Atan2 (MouseDirection.y, MouseDirection.x) * Mathf.Rad2Deg;
 
         GetComponent<Rigidbody> ().MoveRotation (Quaternion.Euler (new Vector3 (0, 0, angle_mangle - 90)));
     }
 
 }
 

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