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Question by StevenBrooks · Oct 08, 2015 at 05:59 PM · androidjavaactivityviews

(Android) mUnityPlayers SurfaceView Access

The UnityPlayer variable mUnityPlayer has a private SurfaceView variable which I assume stores the view that unity is rendering the game to.

I would love to be able to have access the it.

Does anyone know of a way?

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avatar image davidmurdoch · Feb 02, 2017 at 09:56 PM 0
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DId you ever figure this out?

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Answer by StevenBrooks · Feb 02, 2017 at 10:30 PM

@davidmurdoch

Sort of?

Unity renders to Framebuffer0 for its final output. Whatever is in Framebuffer0 should be what you want to access.

It would be nice to get to the actually SurfaceView Unity uses.

I tried defining a new one in a child class to attempt to override/hide Unity's but that was met with very little success.

What are you trying to accomplish?

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avatar image davidmurdoch · Feb 02, 2017 at 10:50 PM 0
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I think I can get the SurfaceView in a very hacky way now (Unity 5.5.0f3):

 UnityPlayer view = (UnityPlayer)mUnityPlayer.getView();
 Field f = view.getClass().getDeclaredField("i");
 f.setAccessible(true);
 SurfaceView sf = (SurfaceView) f.get(view);
 SurfaceHolder sfhTrackHolder = sf.getHolder();
 sfhTrackHolder.addCallback(myHolderCallback);

Though I'm not sure how to do anything with it. I'd like to modify its output on every frame, if possible. The end result is really to make certain colors transparent; showing some of the layer beneath my Unity view.

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