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Question by melvinweert · Oct 11, 2020 at 09:55 AM · networkingphotontransform.positionrespawning

Unity Photon help! Transform.position (I'm struggling for days with this)

Im making an simple mp FPS game. I want the other player to respawn after being shot but this is what currently happens: https://youtu.be/NTmeUCS0OEI

Here's my movement code: https://gist.github.com/MelvinWeert/fac5b3430959133aa17c024d6faaddb2


Here's my code that I made for the respawn function:

     public void TakeDamage(float amount)
     {
         Health -= amount;
         if(Health <= 0)
         {
             this.gameObject.transform.position = GameObject.FindGameObjectWithTag("Spawn").transform.position;
         }
     }


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avatar image Hellium · Oct 10, 2020 at 11:22 AM 1
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Do you have a CharacterController on the hit object?

AFAIK, teleporting such object is not recommended unless you disable the component first, and enable it again after the teleportation

avatar image melvinweert Hellium · Oct 10, 2020 at 04:31 PM 0
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Thx alot for your comment. Havent thought about that yet. I got an rigidbody attached to the Player. $$anonymous$$aybe disabling that for a few seconds during the teleportation might fix the issue? I'll try it later today.

avatar image melvinweert Hellium · Oct 11, 2020 at 09:17 AM 0
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I tried it but sadly it didn't work.

avatar image Hellium · Oct 11, 2020 at 09:18 AM 0
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I guess you have a movement script on the hit object. Can you provide it?

avatar image melvinweert Hellium · Oct 11, 2020 at 09:30 AM 0
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Yes! Its too big so I uploaded it on github: https://gist.github.com/$$anonymous$$elvinWeert/fac5b3430959133aa17c024d6faaddb2

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