Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Hexcolyte · May 31, 2015 at 08:17 PM · unity 5networkingmultiplayerserverhost

Player hosting the game with Unity Networking

Hello guys! First I apologise for my bad English. There are many guides and tutorials about Unity Networking, but what I want is to let the player host the game themself. I think probably there is nothing to do with master server as long as the player is hosting the game.

Basically what I want is to let the player who create the room host the entire game. A game can consist of 4 players for example.

Is it called as "dedicated server"? I'm not really sure. So, is it possible to let the player himself manage all bandwidth within his game, how can I done that?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by tanoshimi · May 31, 2015 at 08:42 PM

Sure - no need for Master server, PUN, or anything else - everything you need is in the built-in Network class. Just get the host to call Network.InitializeServer() to start the server. Then have clients connect to it with Network.Connect().

http://docs.unity3d.com/ScriptReference/Network.html

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DanielBonfim · Jan 09, 2017 at 03:44 PM 0
Share

hey, how i connect external players from internet? i just got the local connections, but external connections not working. :( Any ideas? i dont wanna user an $$anonymous$$asterServer ou Unity Server or any other, i want use the Players hosting with one more external player from world internet.

avatar image LoganPark · Jan 10, 2017 at 04:46 AM 0
Share

For players connecting from the external internet, they will very likely need to use NAT punchthrough. Unity's relay severs abstract this process for you, but you can run your own relays or just trust players to use whatever punchthrough you provide them.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Unity networking tutorial? 6 Answers

MasterServer.RegisterHost Issue 0 Answers

Multiplayer Server Networking- Player Server Hosting 2 Answers

How can I transfer hosts once the current host leaves? 0 Answers

Network messages (OnPlayerConnected, OnServerInitialized) never gets called 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges