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Question by Winj42 · Jan 14, 2018 at 02:42 PM · c#terraintreesterrain gen

Instantiated Objects not Following Perlin Noise

I'm trying to make a procedurally generated landscape, and I got the Perlin Noise generation part down, but when I try to randomly instantiate trees, they're all at the same height. I used the code from a video to make my terrain, but I added the tree part. Here's my code:

using UnityEngine; using System.Collections;

public class ProcGen : MonoBehaviour {

 public int depth = 20;
 public float scale = 20f;
 public int width = 512;
 public int height = 512;

 public int seed;
 public GameObject tree;
 public int treeNumber;
 
 void Start()
 {
     if (seed == 0)
     {
         seed = Random.Range (1, 10000);
     }

     Terrain terrain = GetComponent<Terrain> ();
     terrain.terrainData = GenerateTerrain(terrain.terrainData);

     int randX = Random.Range(0, width);
     int randZ = Random.Range(0, height);
     float terrainHeight = CalculateHeight(randX, randZ);

     for (int f = 0; f < treeNumber; f++)
     {
         randX = Random.Range(0, width);
         randZ = Random.Range(0, height);

         terrainHeight = CalculateHeight(randX, randZ);
         Instantiate(tree, new Vector3(randX, terrainHeight + 10, randZ), new Quaternion(0, 0, 0, 0));
     }
 }

 TerrainData GenerateTerrain(TerrainData terrainData)
 {
     terrainData.heightmapResolution = width + 1;

     terrainData.size = new Vector3 (width, depth, height);
     terrainData.SetHeights (0, 0, GenerateHeights ());

     return terrainData;
 }

 float[,] GenerateHeights()
 {
     float[,] heights = new float[width, height];
     for (int x = 0; x < width; x++)
     {
         for (int y = 0; y < height; y++)
         {
             heights [x, y] = CalculateHeight (x, y);
         }
     }

     return heights;
 }

 float CalculateHeight (int x, int y)
 {
     float xCoord = seed + ((float)x / width * scale);
     float yCoord = seed + ((float)y / height * scale);

     return Mathf.PerlinNoise (xCoord, yCoord);
 }

}

I want the height of the trees to follow the height of the Perlin Noise, but they all are at the same height!

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