Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by onecolor · Mar 30, 2014 at 07:45 PM · positionpositioninglabellayerorder

making a GUI.Label displayed behind spawned gameobject

hi everybody.

i've created a GUI.Label for my 2d game that shows the score. in my game there are spawned gameobject that fall down in the scene from the top of the screen.

i've placed my GUI.Label in the upper center of the screen. the problem is that my spawned object are displayed behind the GUI.Label: they are covered by the score.

is there any solution to make the Label diplayed behind the spawned object?

i instantiate my object giving a position like

     Vector3 pos8 = new Vector3 (xValue, yValue, 0);

so they're created at a z=0 position.

the z position of the GameObject on which is attached the script that creates the GUI.Label is set at 10 but the score is still in foreground.

i've also tried to assign a positive depth to my label in this way:

 void OnGUI(){
         GUI.depth = 10;
         GUI.Label (rett, " " + playerScore , style);
     }

but is still not working.

thanks for any help!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image priyanka_mistry · Sep 17, 2014 at 10:05 AM 0
Share

did u found any solution? I am having the same problem. :(

avatar image Cherno · Sep 17, 2014 at 10:53 AM 0
Share

GUI.depth is the right way, but it'S the other way around. Scripts with smaller depths are rendered BEFORE those with higher depths. Also remember that the onGUI function is ran from top to bottom, with the stuff that comes later rendered above stuff that comes earlier. Also remember that GUI.depth can only be used once in a OnGUI function, if GUI stuff with a different depth is needed, is has to be in it's own script and OnGUI function.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Hi everone! I am new to Unity so sorry if this question stupid. But basically can you help me fix the Code? 1 Answer

AR Object stuck in front of camera 0 Answers

seperation of prefabs with two dimensional terrain generation 0 Answers

How to get the position of triggered object? 0 Answers

How do I position a GUI Label over an object? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges