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Question by xxzackly · Oct 21, 2016 at 05:15 AM · animationanimatorscript.animator controlleranimation controller

Trying to learn Java Script but having some issues...with this code.

I would like to ask for help on this code i've spent two days trying to make it work properly the error is;

   MissingMethodException: UnityEngine.Animator.play
 Boo.Lang.Runtime.DynamicDispatching.MethodDispatcherFactory.ProduceExtensionDispatcher ()
 Boo.Lang.Runtime.DynamicDispatching.MethodDispatcherFactory.Create ()
 Boo.Lang.Runtime.RuntimeServices.DoCreateMethodDispatcher (System.Object target, System.Type targetType, System.String name, System.Object[] args)
 Boo.Lang.Runtime.RuntimeServices.CreateMethodDispatcher (System.Object target, System.String name, System.Object[] args)
 Boo.Lang.Runtime.RuntimeServices+<Invoke>c__AnonStorey15.<>m__9 ()
 Boo.Lang.Runtime.DynamicDispatching.DispatcherCache.Get (Boo.Lang.Runtime.DynamicDispatching.DispatcherKey key, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
 Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
 Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.Object[] args, System.String cacheKeyName, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
 Boo.Lang.Runtime.RuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args)
 UnityScript.Lang.UnityRuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args, System.Type scriptBaseType)
 AnimMovement.Start () (at Assets/Scripts/AnimMovement.js:13)


and the code is;

 var Idle : boolean;
 var a : boolean;
 var d : boolean;
 var moveleft : AnimationClip;
 var moveright : AnimationClip;
 var idle : AnimationClip;
 
 //functions
 
 function Start ()
 {
 
     Animator.play("idle");
 
 }
 
 
 function MoveLeft ()
 {
 
     if (Input.GetKeyDown("a"));
 
 {
 
     a = true;
 
 }
 }
 
 
 function MoveRight ()
 {
 
     if (Input.GetKeyDown("d"));
 
 {
 
     d = true;
 
 }
 }
 
 function UpdateMoveLeft ()
 {
 
     if (Input.GetKeyUp("a"))(Idle)=true;
     
 }
 
 function UpdateMoveRight ()
 {
 
     if (Input.GetKeyUp("d"))(Idle)=true;
     
 }

any help would be appreciated, Thank you in advance.

Update I figured out what was wrong but now that the error is gone the animations won't play? Thanks again.

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