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Question by Pyppo · Jan 13, 2018 at 04:35 PM · c#lightboolean

Light connected to boolean doesnt switch

Hey, like many I'm new so please no hate

So I'm currently working on a school project, building a completely working car with unity. Therefor I need a blinker as well, which I'm currently trying to implement, but I ran into the problem, that when I start the game, the Blinker is on, I manage to switch it off, but I can't get it to go on again. I checked, and the boolean, which should control the light, doesn't switch to true in the first place. Code:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class BlinkerScript : MonoBehaviour {

 [SerializeField]
 private bool lightsOnL;

 void Start ()
 {
     lightsOnL = true;
 }
 
 void Update ()
 {
     if (Input.GetKeyDown(KeyCode.Q))
         ToggleBlinkerL();
 }

 void ToggleBlinkerL()
 {
     if (lightsOnL == false)
     {
         this.GetComponent<Light>().enabled = true;
         lightsOnL = true;
     }
     if (lightsOnL == true)
     {
         this.GetComponent<Light>().enabled = false;
         lightsOnL = false;
     }
 }

}

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Best Answer

Answer by PizzaPie · Jan 13, 2018 at 07:15 PM

Change line 22 to

 else if (lightsOnL == true)

Here's what is going wrong

  1. Game starts lightsOnL = true and light component is enabled

  2. Input happens lightsOnL = true so first if is skipped, second if is executed, light is disabled, lightsOnL =false

  3. Input happens lightsOnL = false so first if executed, light is enabled and lightsOnL = true, now second if is executed too thought (here's the problem) so light is disabled again and lightsOnL =false again on same frame.

  4. Same as above for infinite times of input events

You could also simplify it as

 Light light;
 void Start{
          light = this.GetComponent<Light>(); //cache it so you don't have to look for it every time
 }
 
 void ToggleBlinkerL()
  {
           light.enabled =  !light.enabled;       //changes enabled state to its different state regarding current state
 }

Cheers!

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Answer by Pyppo · Jan 13, 2018 at 07:57 PM

Thank you both c:

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