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Question by PlayerXS · Aug 12, 2020 at 09:22 AM · collisionmovement scriptjumping object

,How to make a platformer-like jumping script?

,I'm new to unity, (especially new to C#) and I want to make my character jump in a game I'm making. I don't know how to make it so you can't jump in midair, because I suck at variables and collision detection :P anyone know how to do this? (Sorry for asking a newbie question) Here is my code so far if you want it (for the player)

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Movement : MonoBehaviour
 {
     public Rigidbody2D rb;
     [SerializeField]
     KeyCode keyPositive;
     [SerializeField]
     KeyCode keyNegative;
     [SerializeField]
     Vector2 force;
 
     void FixedUpdate()
     {
         if(Input.GetKey(keyPositive)) 
         {
             rb.velocity += force;
         }
         if (Input.GetKey(keyNegative))
         {
             rb.velocity -= force;
         }
     }
 }

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Answer by frederikedel · Aug 12, 2020 at 10:04 AM

There are of course many ways, but I suggest using an empty Gameobject attached to the bottom of the player, then checking if the object is overlapping with a specific layer (Layermask called whatIsGround)

 private bool isGrounded;
         public Transform groundCheck;
         public float checkRadius;
         public LayerMask whatIsGround;
    void FixedUpdate()
     {
             isGrounded = Physics2D.OverlapCircle(groundCheck.position, checkRadius, whatIsGround);
     }

And then just get the user Input and change the velocity.

 if (Input.GetKeyDown(KeyCode.Space) && isGrounded == true)
             {
             rb.velocity = Vector2.up * jumpForce;
             }

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