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Question by Light000 · Jan 13, 2018 at 07:31 AM · rotationchild objectmovements

Sync child objects over network

I have a player which has child object Arm which in turn has a gun as a child. This gun has a FirePoint as a transform from where the bullets are fired.

How to sync the transform of the FirePoint with the server. I am using NetworkTransformChild which is available in Unity 5.x onwards,( I have dragged the Arm transform onto the Target row in NetworkTransformChild) but I am not sure if I am doing it the right way as I couldn't find any tutorials based on it.

I need to sync the Arm's rotation to change the direction and position of the bullet's initial point. Please help me.

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Answer by stjernerlever · Jun 09, 2019 at 07:19 AM

Shouldn't you just be networking the FirePoint?

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