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Question by ben06feb · Jan 13, 2018 at 03:32 AM · editortexttextmeshmacosx

Textmesg Pro not working in MacOSX for language with Special Characters

Hi,

I am using Textmesh pro to display texts in my simulation. Its a global simulation user can enter the contents in their regional languages. In windows editor and build (Standalone - PC) its working fine, accepting all characters entered and displaying. When I build for MacOSX, the special characters are displaying as box, but it still working fine with MacOSX Unity editor. I am using BentonSans-Regular font for both platforms, tried different fonts like Goggle's Noto fonts and other Unicode fonts. The issue is still there and not resolved. Please help me to sort out this issue.


Note: If I am using Unity's 3D Text its displaying perfectly with that same font. But I need some display quality on text with Textmesh pro's additional properties.

I have attached the screenshot for reference.


Regards, Ben


alt text

specialchardisplay.png (40.8 kB)
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