Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by henry96 · Oct 22, 2011 at 01:39 PM · gameobjectsavecheckpoint

Save gameobject

I want to make a checkpoint which save the objects that are in the scene. For instance, there are 3 boxes. And the player destroys 2 boxes. So there is only a box left. Then, the game is saved. When the player loads last checkpoint, I want player to see only 1 box and not 3 boxes. Thx in advance!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image syclamoth · Oct 22, 2011 at 01:56 PM 0
Share

Please, be more specific! Are you trying to save the state of a game between sessions? Or are you talking about the editor here? In any case, assu$$anonymous$$g the former, there are a lot of ways you could go about doing this. For most of them, think about how you would simplify your scene to just the parts which need to be saved, so that you can put all of that into a single, serializable object, and use .net binary formatters etc. to pump that data into a file you can retrieve later.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by The-Oddler · Oct 22, 2011 at 03:37 PM

There is no automated way to do this in-game. You'll have to write saving and loading code yourself.

Look at the following question, very good answer there: http://answers.unity3d.com/questions/8480/how-to-scrip-a-saveload-game-option.html

Also, you might want to vote for this feature here: http://feedback.unity3d.com/forums/15792-unity/suggestions/553355-scripting-save-load-in-game

Hope this helps, -Pablo

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Save a copy of a gameObject 1 Answer

How to save a gameObjects on a prefab and variables with a script? 1 Answer

How I can drag objects(songs) into the game(at runtime) and save it? 0 Answers

save gameObject to assetBundle 1 Answer

Saving and loading a GameObject built in-game 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges