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Question by
Milten2222 · Jan 12, 2018 at 10:18 PM ·
rotationcollidertilemap
Tilemap Collider wrong rotation
Hey, sup!
I have decided to try out the Tilemap feature and I have got the follofing problem: I want my tilemap to be horizontal just like you would expect from a 3D terrain. But if I rotate the tilemap, TilemapCollider does not follow it.
I have tried experimenting with Tilemap Orientation parameter and that helped me to rotate the tilesmap without changing its Transform, but that didn't solve the collider rotation issue.
Could anyone help me with this?
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