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Question by z0code0z · Jun 30, 2018 at 09:11 AM · collisionplayerprefsif statementvoid

Problem with If statement and Collision!?

Im trying to get an if statement to work on collision...

 void OnCollisionEnter(Collision other)
     {
 
 
         Score = GameObject.Find("Sphere").GetComponent<TimerFireball>().timerText.text;
         PlayerPrefs.SetString("HighScore", Score);
 
 
 
         Destroy(this.gameObject);
         SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
         
 
 
 
     }


this code works perfectly but if i were to include it in an if statement....:

 void OnCollisionEnter(Collision other)
     {
 
         if (float.Parse(PlayerPrefs.GetString("HighScore")) < float.Parse(Score))
         {
             Score = GameObject.Find("Sphere").GetComponent<TimerFireball>().timerText.text;
             PlayerPrefs.SetString("HighScore", Score);
 
 
 
             Destroy(this.gameObject);
             SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
         }
         else
         {
             Destroy(this.gameObject);
             SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
 
         }
 
 
 
 
 
 
     }


That wont work at all, it acts as if though the entire void OnCollisionEnter doesnt exist! So my problem is i need that second section of code to work but i simple cant and have no idea what im doing wrong so please help me!!

Thanks.

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avatar image Tobychappell · Jul 01, 2018 at 07:41 PM 0
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Do you get any errors?

Have you tried logging the two scores just before the if statement?

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