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Question by steph_s · Jun 01, 2017 at 05:24 PM · collisiononcollisionenter

OnCollision Enter function is not being read

I have a cylinder and a cube. This script is attached to the cube so it will change color upon collision with the cylinder. The OnCollisionEnter function is not being called at all, even if I just have it print. I have tried almost everything. Both of these objects are rigidbodies and have colliders attached to them. Any help would be appreciated, thank you.

public class cylindertarget : MonoBehaviour { public Color EndColor = Color.red;

 void Start () {

 }

 void onCollisionEnter(Collision col)
 {
     if (col.gameObject.tag == "Pickupable")
     {
         Debug.Log("hit", gameObject);
         gameObject.GetComponent<Renderer>().material.color = EndColor;
     }
 }

}

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avatar image steph_s · Jun 01, 2017 at 06:49 PM 0
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The "Pickupable" tag is on the cylinder

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Answer by Lycanthope · Jun 02, 2017 at 01:20 AM

Make sure the tag is right and rename onCollisionEnter to OnCollisionEnter.

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