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Question by arielalvarez88 · Mar 09, 2016 at 04:52 AM · collisioncollision detectiononcollisionentertestingtest

Collisions in Editor Test Runner

I am coding a test using Editor Tests. I am trying to move a cube to the same X and Y coordinates of a sphere and then I try to apply a small force so the collision detection can detect a collision and call the OnCollisionEnter method (its a 2d game but need to use normal 3d physics for ..reasons). The idea is checking if they are in the same Z coordinate and making sure that they will collide when the user moves the circle toward the sphere. When I run the test, the OnCollisionEnter method never executes, but when I run the actual games it does. What is happening here? Can someone help me with this? (I also tried to call WakeUp method in their rigid bodies... but nothing changed).

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avatar image Statement · Mar 09, 2016 at 02:34 PM 0
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How about you make a small project with just the test scene and what's required to run it, for us to get a better understanding of your setup?

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