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Question by ConnectionFaild · Oct 16, 2016 at 12:45 AM · scripting problembug-perhaps

OnTriggerEnter2D tiggers twice

I'm using simple debug message


void OnTriggerEnter2D(Collider2D coll)
{
    if (coll.gameObject.tag == "Letter")
    {
        Letter letterObject = coll.gameObject.GetComponent
  
   ();
        print(name + " enter " + letterObject.letter);
    }
}
void OnTriggerExit2D(Collider2D coll)
{
    if (coll.gameObject.tag == "Letter")
    {
        Letter letterObject = coll.gameObject.GetComponent
   
    ();
        print(name + " exit " + letterObject.letter);
    }
}

   
  

Letter is just a script that contains char field. Trigger works fine most of the time, but (!) when i'm applying force (jumping) to object (player) when it's already triggered i see that:

Player enter s
//applying force
Player enter s
Player exit s
Player exit s

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avatar image MattSmiechowski · Oct 22, 2016 at 01:31 PM 0
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Can you provide us with a bit more information? What objects is the script attached to?

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