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Question by
idlemurmurs · Mar 27, 2019 at 04:21 AM ·
shadergraphicsshader programming
Generating a texture through Graphics.Blit with shadergraph
Was simply curious if anyone has had any luck with generating a texture through Graphics.blit with an (unlit) shadergraph attached to the material?
All tests with shadergraph return a blank (black) texture, though Graphics.blit will return the intended texture when using a non-shadergraph shader.
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From what I've seen Graphics.Blit isn't supported in URP/HDRP, which you need to have to use Shadergraph (i think). I'm struggling to find a solution for this as well though.