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Question by faraz_zaidi22 · May 20, 2020 at 09:07 AM · uibuttonienumeratoronclickstartcoroutine

Trying to increment a variable in a Coroutine on pressing a UI button

I am making a simple quiz game for children. In which i am extracting questions from a json file. Each question will have a 10 second timer and if the button is pressed next question is displayed. the problem i am facing is that i can't seem to figure out a way to control "yeild return waitforseconds()". i have tried multiple approaches but none seems to work, it either skips the next question too fast if i try to change the value in waitforseconds(), or it gets stuck on the same question if try incrementing the questionCounter variable. I have been searching for a while a but i can't find anything. i have a deadline of tomorrow, i could really use some help.

 //this is my question changing method
      IEnumerator QuestionRoutin(Course c, int n)
         {
             while (qCounter < 3)
             {
                
                 print(qCounter);
                 r = UnityEngine.Random.Range(0, 6);
                 //Question.text = c.Ques_Data[r].Quesion;
                 //RandomButton(c, r);
                 //amil = c.Ques_Data[r].Answer;
     
                 if(checkq.Count==0)
                 {
                 
                     checkq.Add(r);
                     Question.text = c.Ques_Data[r].Quesion;
                     RandomButton(c, r);
                     amil = c.Ques_Data[r].Answer;
                 }
     
                 else if (checkq.Contains(r)==false)
                 {
              
                     checkq.Add(r);
                     Question.text = c.Ques_Data[r].Quesion;
                     RandomButton(c, r);
                     amil = c.Ques_Data[r].Answer;
                 }
                 else
                 {
             
                     continue;
                 }
                 
                 if (f == true) //f is a global bool
                 {
                    f = false;
                    qCounter++;
                    //yield return new WaitForSeconds(1.0f);
                 }
                 else
                 {
     
                     yield return new WaitForSeconds(10);
                     qCounter++;
                 }
                 
             }
     
             print("questions are finished");
           
         }
 




 
 
 //this a function attach to my buttons
  public void CheckAnswer(Text button_txt)
     {
         //time_1 = 10.0f;
         if (button_txt.text == amil)
         {
             flag = true;
             
             Animator anim = Correct_Panel.GetComponentInChildren<Animator>();
             if (anim != null)
             {
 
                 Correct_Panel.SetActive(true);
                 bool isRightAnsPressed = anim.GetBool("isRightAnsPressed");
                 anim.SetBool("isRightAnsPressed", !isRightAnsPressed);
                 Invoke("disableCorrectPanel", 1.0f);
                 score_value = score_value + 10;
                 score.text = "Score: " + score_value;
                 
 //have tried all these 3 things
                 //StartQuestionRoutine(c1, n,true);
                 //qCounter++;
                // flag = true;
             }
     }



now ik you,ll say coroutine will restart again if i call it in the button, but nothing else seems to work. how else will ik if my button is pressed or not? Please i could really use some help.

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