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hulachop2 · Jun 08, 2020 at 04:16 PM ·
physicsrigidbodysimulation
Physics seem inaccurate with massive amounts of rigidbodies.
I am doing a coin flipping simulation. For 100 throws I get about 50/50 ratio which is great, but the higher number of throws, the ratio is bending towards heads. For 500 throws I get about 60/40 and for a 1000 i get 70/30. I think it must be something about the physics engine, because when I do 10 separate 100 throws it is still a 50/50. I would appreciate any help.
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