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Reset a Texture After GetPixels/SetPixels
Hi,
I've already seen this page:
http://answers.unity3d.com/answers/60362/view.html
I know I can backup my texture in another texture. But In my project I've limitted by memory and shouldn't use more textures as backups...
I've tried Resources.Load to load the source texture from hard disk but this load the modified texture and not the one in hard disk...
Thank you and sorry for my bad english...
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