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Question by PlatPlayz · Jan 10, 2018 at 02:42 PM · objectstransparentdissapearslowly

Slowly dissapearing objects in Unity3D

Hello, I've been trying to make a game, in which there are a lot of fallig objects that stay on the ground. I want to delete them. I could use Destroy(), but then the obect just dissapears and it doesn't look really good. Is there a way I could make the objects dissapear slowly, so they would become more transparent in a given amount of time?

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Answer by JP_Ferreira · Jan 10, 2018 at 04:43 PM

Hi @PlatPlayz.

Here you go the function to fade:

 IEnumerator FadeOutAndDestroy(float time )
     {
         float elapsedTime = 0;
         Color startingColor = transform.GetComponent<Renderer>().material.color;
         Color finalColor = new Color(startingColor.r, startingColor.g, startingColor.b, 0);
         while (elapsedTime < time)
         {
             transform.GetComponent<Renderer>().material.color = Color.Lerp(startingColor, finalColor, (elapsedTime / time));
             elapsedTime += Time.deltaTime;
             yield return null;
         }
         Destroy(gameObject);
     }

And you call this method with:

 StartCoroutine(FadeOutAndDestroy(5));


5 is the seconds to fade out if you want to change the values just make a variable and/or change the value.

NOTE: The material you assign to the object must have the rendering mode in FADE, otherwise it will not work.

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avatar image PlatPlayz · Jan 10, 2018 at 07:33 PM 0
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Thank you very much, your script works perfectly, but when I set the rendering mode to fade, I can see through it a little bit. Is there a way to overcome that?

avatar image saschandroid PlatPlayz · Jan 11, 2018 at 08:54 AM 0
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You could use a opaque material at start and change it to a fade material in the coroutine (right before fading out).

avatar image JP_Ferreira PlatPlayz · Jan 11, 2018 at 12:36 PM 0
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Faint? did you mean Fade?... Is awkward because if i have my alpha at 255 the object is fully opaque. You have to set the initial alpha to be 1 (via script) or to be 255 (via editor).

avatar image PlatPlayz JP_Ferreira · Jan 11, 2018 at 01:51 PM 0
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You are right, I meant Fade, sorry. i've already edited the comment. But I'm not sure where I can find where to set the alpha.

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Answer by creganjordan292 · Jan 10, 2018 at 02:46 PM

Just lerp the alpha of the object over a set time period. Then destroy (or return to object pool) as needed.

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avatar image PlatPlayz · Jan 10, 2018 at 03:04 PM 0
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How exactly do I do that? Sorry, I'm new to Unity.

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